
Off the bat, it could boast a number of quality of life upgrades from GTA, especially the customisation system. Nonetheless, within a sea of what are derisively known as ‘GTA clones’, Saints Row didn’t do it half badly. (Hilariously, among the people who said this was video gaming’s old nemesis, frivolous litigator Jack Thompson.) This new pretender was liberally borrowing from, or inspired by, or, if you prefer, ripping off the well-established GTA, there was no denying that. The first Saints Row was coming off the back of Grand Theft Auto’s sprawling San Andreas – still, for my money, the best thing that the GTA franchise has ever done. The Stilwater Days (Saints Row, Saints Row 2) Saints Row
Spinoffs and Speculation (Saints Row: Gat Out Of Hell, Agents Of Mayhem, Saints Row V). The Steelport Days (Saints Row: The Third, Saints Row IV).
The Stilwater Days (Saints Row, Saints Row 2). Here’s the history of the Saints Row games to date. Even as its action became more and more over-the-top and nonsensical, there was still that central core to it, the sheer naughty thrill of mowing down pedestrians and driving cars off bridges. In the spirit of a certain other game franchise, that’s always been a part of Saint’s Row. Despite the Minecraft-inspired modular world boom, and exploration-themed titles like Kerbal Space Program, the enduring image of the sandbox game is a contemporary city that you can run around, stealing cars and firing guns to your heart’s content. The sandbox game, too, tends to go a certain direction. The Third Street Saints of Saints Row may well be the apotheosis of this, evolving in short order from a humble street gang into the interstellar defenders of reality as we know it. It’s a curious thing whenever games need to present a scrappy crew of underdogs, because by dint of the player character’s reality-warping power and skill they inevitably won’t stay underdogs for long.